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Town Crawl

100 moves to get home
GUILD GATE
Outdoor street facing north; routes ahead; a door is here.GUILD HERE
FACING NORTHLEFT BLOCKEDAHEAD OPENRIGHT BLOCKED
NEARBY MAP · F21
MOVE / TURN
N
Map arrow shows facing. D marks a door.
STATUS
100MOVES LEFT
0GOLD
0/20DOORS CLEARED

ACTIVE EFFECTS

None

WHAT HAPPENS NEXT?

Name your four adventurers, then begin a 100-move run.

PARTY

Name your party, then begin
Fighter18/18-
Rogue12/12-
Wizard10/107
Cleric13/137
TOWN MAP | A-M / 1-21

Only visited blocks and their eight neighbours are revealed. @ you | G Guild | S Store | T Tavern | R random door | * cleared

↑/W steps forward; ↓/S steps backward without turning. ←/A/Q and →/D/E turn for free. Only steps spend a move. Only the two living adventurers in the front rank can make physical attacks; spells work from either rank. The map reveals each visited block and its eight neighbours. A first return to the Guild or arrival at either Tavern restores 5 moves. Each bonus can be claimed once per run.

Random doors keep their D6 result for this run. Return to the Guild to bank gold + moves + surviving health + half the value of unsold loot + 20 per cleared door.

Playable prototype: the Bard and main quest are still to come.