Back to MyPlaceTOWN CRAWL | SEED -
Town Crawl
100 moves to get homeGUILD GATE
GUILD HEREFACING NORTHLEFT BLOCKEDAHEAD OPENRIGHT BLOCKED
STATUS
100MOVES LEFT
0GOLD
0/20DOORS CLEARED
ACTIVE EFFECTS
None
WHAT HAPPENS NEXT?
PARTY
Name your party, then beginFighter18/18-
Rogue12/12-
Wizard10/107
Cleric13/137
TOWN MAP | A-M / 1-21
@
Only visited blocks and their eight neighbours are revealed. @ you | G Guild | S Store | T Tavern | R random door | * cleared
↑/W steps forward; ↓/S steps backward without turning. ←/A/Q and →/D/E turn for free. Only steps spend a move. Only the two living adventurers in the front rank can make physical attacks; spells work from either rank. The map reveals each visited block and its eight neighbours. A first return to the Guild or arrival at either Tavern restores 5 moves. Each bonus can be claimed once per run.
Random doors keep their D6 result for this run. Return to the Guild to bank gold + moves + surviving health + half the value of unsold loot + 20 per cleared door.
Playable prototype: the Bard and main quest are still to come.